Why do my objects turn black below a certain hight?

Hi.
I just started using URE4 and need some “URE4 for dummies” kind of help. I have objects going black when placing them in my map. If I elevate them above a certain level the color come back again. Can anyone help?

Do you probably use a material with reflections?

Thx for you feedback figther5347. I dont know. I have purchased the objects from the Unreal store and from 3D Textures. The strange thing is that they seem to have this altitude limit. Above a certain altitude everything is fine.

Just do a double click onto the material from the object and check if something is connected to roughness and metallic → also make sure that a reflection capture actor is near it

Thx. That helped.

I’m having the same issue. What actions to take to fix this? My scene doesn’t have stationary or dynamic lighting. All static.