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How to make an attack with the direction of hit ?

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asked Sep 27 '14 at 02:39 PM in Blueprint Scripting

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2 answers: sort voted first

Hi Ateruber,

Try a setup similar to this:

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Basically you check to see where the mouse is in relation to your screen. You may want to eventually add in additional branches to check for diagonal movement but this is a good setup for simple up down left right responses.

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answered Sep 27 '14 at 02:54 PM

avatar image Ateruber Sep 27 '14 at 03:11 PM

very interesting, why in the editor is a combination of CTR + Alt + Shift + key, but no key combinations A + B + C?

avatar image Adam Davis STAFF Sep 27 '14 at 03:35 PM

Hi Ateruber,

Do you mean in PIE? I suppose these are simply the most commonly used combinations. However you can set up a similar approach to combine what keys you are looking for. For instance, you can have each key you are looking at using (lets say 1,2, and 3 for example) set a bool value. In this case you would have 3 bools: 1 pressed, 2 pressed, and 3 pressed. when you have the RMB pressed, it will run through a series of branches. If 1 pressed is true, it will check if 2 pressed is true as well, then if 3 pressed is true. You can have different functions that occur for each specific combination that you are looking for. Have a look at these images for an example:

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set bools.png (73.5 kB)
checkpressed.png (237.8 kB)
avatar image Ateruber Sep 27 '14 at 03:45 PM

Omg, this is what I was looking for Thank you !

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Pretty much exactly like a normal melee attack.

You have your animation and the weapon which acts as your instigator. If it hits anything you apply damage and in your case you check which attack you did (which buttons are pressed when you click with your mouse) and then call the animation you need.

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answered Sep 27 '14 at 02:45 PM

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