AudioComponent attenuation playback problem

I’ve turned on override attenuation in audiocomponent in BP to enable the far-near loudness effect (i don’t know why it’s not turning on by default coz I saw other blueprint like effect_fire in content example without override attenuation turning on still get the effect) , but whenever I leave beyond the falloff distance and come back in place, the sound stop playing. How can I keep the sound on playing so I can listen to it whenever I return back in place?

Your sound must have Looping set to ensure that it starts to play again when you come back in range.

If other sounds work without override attenuation they must have attenuation set on the sounds themselves, which is the more common method of setting it up.