How to create an emitter box that shoots randomly

Hi guys, im new to UE4 and i’m learning as i go. Anyone can suggest a work for this?

The idea is i’ve created a box (fixed size) and i want it to emit a certain object in an upward direction in a random time&speed.

Thanks in advance.

There is actually a really great example in the ContentExamples within the “Effects” level.

A spark which is activated between 1.2 and 4 seconds.

Here’s a screenshot of the script it uses:

The activate node simply causes an existing particle system which only spawns it’s particles once and not continuously to spawn them again.

If you want to check it out more in detail the blueprint is called “random_sparks” and the particle system used “P_spark_burst”.

Thanks Erasio. I will try that out.