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Multiplayer Problems

Alright, I'm having a few problems when things are multiplayer.

When I play single player, the following work right, otherwise they don't work -

  1. I have physics actors that awaken when a player overlaps them. HOWEVER, the character who triggers the event sees the awakens physics actors fall, but the other players don't. So the other players can walk through the physics actors, and it's like they never awakened.

  2. When I do an event like "Destroy Actor" or "Hidden in Game" through blueprints, it doesn't hide the mesh. It will delete the collider, so I can walk through it, but the players can still see the mesh.

Notes -

Both work perfectly fine in single player. These are both done in the Level Blueprint I am instantiating 3 players when the "Play" Button is hit.

Any and all help would be great. If you need some screenshots on how I set it up I can provide them, but they literally are just "Awaken Actor" (Called by Trigger Volume Event) and "Destroy Actor" (Called by Begin Play Event) nodes.

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asked Sep 27 '14 at 07:59 PM in Everything Else

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