Group Matinee Problems
I've noticed that whenever setting up a matinee to do some simple looping movement for a group of actors, it uses the same location values for all of them, instead of their own location values. For example, say I have a box made up of 4 walls in Paper2D mode (this should be similar in 3d modes, too, though). When I select all actors and add them to a group in matinee and then set a movement track, they all get condensed down to the same X,Z point instead of staying as a box.
Is there any way to group actors and use a matinee for them so they maintain their original locations, and just move relative to those as part of the matinee? I've gotten this working somewhat by rotating two of the walls so that they have the same X,Z values but go in different directions, but I can't do that in such a way where all 4 walls have the same X,Z location.
Thoughts? I've already tried creating a group with the actors and adding that, as well as attaching each to the next one, but the locations always get reset as part of the matinee.
asked Sep 27 '14 at 09:26 PM in Blueprint Scripting
Hi again guys, i have found one solution ... i don't know if is the best one, but work for me.
i have a Floor and two StaticMeshActor over the floor, so i create a Attach Actor to Actor from Event Begin Play in the Level Blueprint. In Parent Actor: Floor, in Target the two staticmeshactors In Socket Name: None and Attach Location Type: Keep World Position.
Then, in the Matinee only need to move the Floor
Work perfect for me !!
answered Nov 05 '14 at 07:45 AM
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