Importing Maya Custom Character Animation

Hello,

I’ve been having this problem where I use the ART tool set in Maya 2015, to create a rig for my custom character, but when I skin bind the mesh to the skeleton it later on creates a problem in the Unreal Engine 4 where UE4 doesn’t understand the smooth bind files and moving the mesh results in the mesh going in every direction.

Does anyone have any idea why this happens or how I can fix this?
Any help would be greatly appreciated.
Thanks

Hey hargough -

The ART tool has been known to have issues in Maya 2015. We are working on improving the tool, but it will take some time. That being said, you should not be having problems with importing after using a smooth bind. How does the skin weight look in Maya? Could you post some screenshots of your error in UE4 and the Skin Weighting in Maya and we can see if we can help fix this for you?

Thank You

Eric Ketchum