Hello,
I’ve been having this problem where I use the ART tool set in Maya 2015, to create a rig for my custom character, but when I skin bind the mesh to the skeleton it later on creates a problem in the Unreal Engine 4 where UE4 doesn’t understand the smooth bind files and moving the mesh results in the mesh going in every direction.
Does anyone have any idea why this happens or how I can fix this?
Any help would be greatly appreciated.
Thanks