Change the SkeletalMesh of a Character class
I created a class deriving from the basic character class. I want to write a function to change its SkeletalMesh-Component.
Now I know there is a variable "Mesh" in the Base Character class which contains the information about the Characters mesh. But how do I change/swap this mesh? Thanks
Got it. The correct term is "Mesh->SetSkeletalMesh(New_Mesh);"
answered Sep 29 '14 at 07:12 PM
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