Audio does not play on spawn
My ball actor has an UAudioComponent, which should play when the ball gets spawned. It also hasa particle system that should start playing at the same time.
The particle system starts playing just fine, however, the audio is not playing at all. This is peculiar, because the audio does play in other non-spawning methods just fine. That means that there's nothing wrong with the audio file, and it does get loaded correctly in
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