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How to get Controller View Rotation in Blueprint?

When we create a new Character Blueprint and add a camera component, we have the option Use Controller View Rotation which allows the camera to follow our mouse movement. My question is if i disable it, how can i still get Controller View Rotation and update camera inside EventGraph?

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asked Mar 11 '14 at 05:02 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.9k 3662 1987 9113

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Hey Satheesh,

Thanks for your question! If you are disabling the Use Controller View Rotation option with your new camera component, you can use the series of InputAxis events that are already available for use in your Character blueprint to update your camera movement. Here is an example of how you might hook up those inputs:

alt text

Other examples, including this setup, can be seen in the Blueprint versions of First Person Project and Third Person Project in their respective MyCharacter blueprints.

Thanks!

Steven

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answered Mar 11 '14 at 05:02 AM

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ue4-archive ♦♦ STAFF
49.9k 3662 1987 9113

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:03 AM

Thank you Steve. I tried your exact setup but i can only look sideways. There is no up and down movement. I tried connecting the Pitch from Break Rot too but still not working.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:03 AM +

What project template are you using for this project?

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