CPU particle collision only works with static meshes?

I have a CPU particle effect with collision which works fine with static meshes but whenever I set a mesh to movable
the particles no longer collide.

Is this expected behavior or a bug?

Im currently using 4.4.3.

Hi Opamp77,

Under the Collision section, in the Details panel, what is your Collision Types set for?

You can click the + sign and add different types of geometry that you want the particles to interact with (WorldDynamic, WorldStatic, Destructible, etc.)

16580-ah_particlecollision.jpg

You didnt specify which details panel.

The details panel within cascade under the collision module has no such options.
My mesh is setup to block everything.
But I cant find anything that looks like the picture you posted.

Cheers.

Sorry about that Opamp77. I thought it had already been implemented, this is the fix for the issue from our newest internal build. You will see this option in a future update.

In the meantime, I will continue to search for a possible solution in 4.4.3.

Try this solution.

  • Click the movable Static Mesh in the level that you want the particles to collide with

  • In the Details panel, change the Collision Presets to Custom

  • Just below that, change Object Type to WorldStatic

The object itself should stay movable, just the collision channels will change.

Many Thanks.