Unreal compiler error while installing on the iOS device

Hi,

I get the below error when i am trying to install the app on the iPhone 5s device, ios 8.0.2. I am building Unreal directly off the github branch 4.5.

RunUAT ERROR: AutomationTool was unable to run successfully.

I am running Xcode 6.0, Mac Yosemite and iOS8.0.2.

Thanks,
Amol

Hi codingfornirvana,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.