Cast Hidden Shadow on dynamic loaded StaticMesh
I have build a room entirly with a blueprint out of staticMesh elements. If i press a button the Roof will be invisible. But the lighting inside the room should stay. So i want to set castHiddenShadows to true but the blueprint only let me read this value. Is there a way to set this value at runtime?
asked Sep 28 '14 at 11:15 PM in Blueprint Scripting
When you add a static mesh component, it lets you set some settings in the details panel.
If you set that at spawn, then there is no need to change the setting in game. Does that work for you?
answered Sep 29 '14 at 10:11 PM
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