Continous Integration with Jenkins

How would I start making a Jenkins-CI system to build my game every time a change is made on my Perforce server? Would I use something like Unreal Frontend, or something else?

Thanks

You’d want to look into using the buildcookrun script in UAT for a simple starter case of a CI system. Depending on your needs you may want to develop your own UAT scripts that call UBT commandlets directly, but for a simple CI system buildcookrun is sufficient.