Custom collision channel not responding correctly in packaged game

I am using Binary 4.4.3 engine version

I created a custom channel which works correctly in editor and incorrectly in a packaged game.

Its default collision response is Block but I have changed it to Overlap for all the overlap related presets.

I created a blueprint actor with a Box component set to overlap (including my custom channel). In PIE it works as expected but in a packaged game it blocks the player.

Hi ,

Which version of the editor are you currently using? I was not able to reproduce this on 4.4.3. Do you have repro steps that would allow me to recreate this on my side?

I am using 4.4.3

I set the collision response to overlap all to overlap to my custom channel in the presets section. I set overlap dynamic to block.

Then, I changed the collision settings in the box from the default “overlap dynamic” to overlap all.

Aparently, this setting change was detected from within the editor but not in the packaged game. Any settings changed to the “Overlap Dynamic” preset did affect the box, instead of following the settings in “Overlap All” (in the packaged game).

Renaming the custom collision channel fixed it.
The collision channel was created in 4.3, before updating to 4.4. Maybe it was related to that?

Thanks

Possibly, what was the name of the collision channel you made?

That is interesting. It works after renaming you said? Does this occur on a blank project with no additional content? For instance, if you create a simple collision test in 4.3, then bring it into 4.4, does this occur again?

Player. With renaming, I meant, setting it to player2, then back to Player.

Just tested it. It doesn’t.

If I manage to restore my project to when the bug existed I’ll send a file this way. Consider it fixed (Can’t really mark an answer since there isn’t any, so I’ll just leave the “promote comment to answer” thing to you :stuck_out_tongue:

I’ll take care of that now. If you do manage to get it to occur again, please post here and I’ll happily take a look!