First person click object walk to target
I was wondering if there was a way to implement clicking on a static mesh or even a volume and making my character (in first person) walk to a target or mesh.
I am making a first person click to move horror game set in my house in the woods :D
I want the navigation to be so that points of interest will highlight on mouseover and if you click on them the character/camera will "walk" to that location.
I know how to set actor location and rotation on click event but it just teleports me there.
I can do it by triggering a matinee but I think it looks a bit strange (and over complicated).
Any advice will be very very appreciated as I have been stuck on this for a long time.
asked Sep 29 '14 at 07:21 AM in Blueprint Scripting
You can use interp functions (so for location vinterp because you want to interpolate a vector).
There you can set the speed in which it should change the variables and it will slowly get you there.
That said I would suggest using a navmesh and "Simple walk to" as this will already come with pathfinding, movement and all that good stuff ;)
answered Sep 29 '14 at 02:04 PM
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