[Closed] [BUG] Apex not working
Am a little confused with Apex. I will explain the exact steps i did:
1: I imported a building model into PhysX Lab.
2: Used Voronoi as fracture method and broke it into 1000 Pieces.
3: Exported it as APB.
4: Imported into Rocket and adjusted the below settings:
5: I used a Blueprint to deal damage and VOILA!! It does work the way i wanted! :D
1: I imported another model into PhysX Lab.
2: Used Voronoi as fracture and broke into 1000 pieces.
3: In PhysX Lab selected some chunks and made them as support.
4: Exported the asset and imported into Rocket.
5: Opened it up and first thing i noticed was BodySetup was None.
6: Anyway i ignored it and set the Apex settings as mentioned above.
7: Using that same blueprint i gave it some damage and VOILA!! It didnt work. :(
8: Again i went into PhysX Lab and reimported the mesh and broke it again.
9: This time i didnt select any support chunks.
10: Exported and re-imported (Right-Click and reimport) and still BodySetup was None.
11: So i deleted the mesh from Content Browser and imported again.
12: This time BodySetup was NOT set to none. So i assume it will work in-game.
13: I used that same blueprint to deal damage and VOILA!! Its still not working. :(
I have attached the asset here incase you want to look.
NOTE: Am using PhysX Lab version 1.1 that uses Apex SDK 1.2.1 and PhysX SDK 2.8.4
asked Mar 11 '14 at 05:03 AM in Everything Else
ue4-archive ♦♦ STAFF
The question has been closed Apr 02 '14 at 03:54 PM by Ben Halliday for the following reason:
I have found that a good node to use for applying damage to a destructible mesh is Apply Radius Damage. Shown below is a screenshot I have taken from within a modified version of the MyProjectile blueprint in the FirstPerson Blueprint template.
In addition to this, there are also properties in the Details panels of the Destructible actor and for your projectile called "Use Async Scene" and "Check Async Scene on Move" respectively. Please make sure that your choice to either have this enabled or disabled is consistent between the two. Having one enabled and one disabled can cause the issue you see.
I hope this information helps, let us know your results.
When you say that the asset is "not working", do you mean that it is not being destroyed at all?
I have used your asset in ShooterGame and do not experience any issue; when shot, it breaks into pieces where shot.
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