Creating Unique platforms/lifts (that work off there own axis - Blueprint)

Hey everyone,

I’ve been trying now to think of a way to create a platform blueprint that works off it’s own local axis for movement. Previously I have created a matinee sequence that used key frames to store the location of movement for the platform or lift. However If I try and add several lifts or platforms, they all jump to the same place on run time. Is it possible to get the sequences to work off there own location when the level starts playing instead of where they are in world space during the animation?

Thanks

Martyn

Yes. Use timelines instead of matinee and operate with relative locations. Add a scene component as your root and a static mesh. The timeline will determine where the mesh(platform/lift) will be during the movement. You can even use some vector/transform variables as 3d widgets to customize the height/route of each platform.