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Main Menu/Pause Menu etc as Blueprint?

To create main menus and pause menus we still have to rely on C++...right? Would it be possible to integrate some special application or something, so that Main menus and pause menus can be entirely done with Blueprint?

Honestly I wish if we had Scaleform because Scaleform + Blueprints would have been really really great.

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asked Mar 11 '14 at 05:03 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.8k 3656 1981 9108

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3 answers: sort voted first

Ah, I see what you're saying. Sorry, the way I worded that response was a little confusing. Let me try it another way: the functionality you're looking for is coming, along with some demo levels to show you how to use it. :)

As for Scaleform, no, there are no plans to integrate it at this time.

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answered Mar 11 '14 at 05:03 AM

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ue4-archive ♦♦ STAFF
49.8k 3656 1981 9108

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:03 AM

Awesooome! Cant wait for the demos and to learn how its done. Any ETA?

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:03 AM +

The very same. 8)

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:03 AM

Cool :D. I was just watching the Visual Effects Part I video and i saw you. :)

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HUD functionality within Blueprints is something we're looking at releasing in the next beta. We're also going to be releasing some specialized training content to help folks learn a variety of engine features, which I'm sure will eventually encompass HUD setups as well.

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answered Mar 11 '14 at 05:03 AM

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ue4-archive ♦♦ STAFF
49.8k 3656 1981 9108

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 05:03 AM

But uh...we can create HUD using Blueprints now. What i want is Main Menu and Pause Menu in Blueprint.

Just curious to know: Does Epic totally abandoned Scaleform in UE4 or are you planning to later integrate it?

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How DO you create a main menu? I can't figure it out.

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answered Apr 03 '14 at 06:45 AM

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doodlerboy
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