How to spawn a sprite enemy after an overlap collision?

i wanna learn how to spawn a sprite(paper enemy ) the question is how to spawn a enemy sprite in the level after overlap collision ?
please in blueprint and c++

Spawn actor from class node should work.

No matter which option you use (bp or c++) your enemy should be it’s own object (actor, character or whatever) meaning that the sprite is only the visual representation. Additionally you will need a hitbox and of course the behavior.

Anyway my point being: The difference between a sprite and any other kind of enemy is none existent. You simply spawn it in via “Spawn Actor from Class” or “Spawn AI from Class” depending on what exactly you want to spawn and if you want to use the UE AI system.