How to return player back to where they were after opening a door
Hey, I'm currently working on a project and have hit an issue and I'm not entirely sure how to tackle the problem, I'd very much appreciate any help from the community!
Alright so I've made a door blueprint, you push F on the door and it loads a new level - when you push F on the door from the second level to load back into the original level you spawn at the player start. I'm going to have a lot of doors on the original level and was wondering how would I make it so that the player would spawn in front of the door they originally opened on the original level?
Can I achieve this through blueprint or will I require the use of C++?
Thanks in advance!
asked Sep 29 '14 at 07:17 PM in Blueprint Scripting
Use a blueprint of a trigger volume or billboard that you can set in front of the door to allow the user to load to that specific point.
answered Sep 29 '14 at 09:07 PM
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