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Accessing the Vertex position of a skeletal mesh

Hi,

I want to access the vertices of an skeletal mesh and manipulate them but I cannot find anything useful under Mesh->SkeletalMesh . the point is that I want the position of each vector in the world, but for a skeletal mesh that is moving and animating.

something like what is in this video https://www.youtube.com/watch?v=V7BqwYKU-H0&list=UUBc38LaldK4qi1V-g_DJPyA

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asked Sep 29 '14 at 08:41 PM in C++ Programming

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plangton
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I believe this is done doing some of the particle system features and not directly through game code but you can access a mesh's vertices by using this function as far as I know.

 SkeletalMesh->GetImportedResource()->LODModels[0]->GetVertices(VertexArray);
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answered Oct 22 '14 at 02:38 PM

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AniCator
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avatar image DaDummy Dec 13 '17 at 12:49 PM

Sadly this method only works in Editor, but not in Builds.

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