Accessing the Vertex position of a skeletal mesh

Hi,

I want to access the vertices of an skeletal mesh and manipulate them but I cannot find anything useful under Mesh->SkeletalMesh . the point is that I want the position of each vector in the world, but for a skeletal mesh that is moving and animating.

something like what is in this video

I believe this is done doing some of the particle system features and not directly through game code but you can access a mesh’s vertices by using this function as far as I know.

SkeletalMesh->GetImportedResource()->LODModels[0]->GetVertices(VertexArray);

Sadly this method only works in Editor, but not in Builds.