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Landscape Texture from Render To Texture 3ds max?

I'm doing a cartoon looking landscape. I exported it to 3ds max and vertex painted it, then rendered the vertex paint as a texture. How can I then apply that texture to the whole terrain inside UE4? Its per face at the moment, I need it to apply to the whole terrain not per face. I just need it to be like a plane uv map over the whole landscape terrain not per face.

Thanks.

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asked Sep 30 '14 at 01:07 AM in Rendering

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CJ31387
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Checking the terrain resolution in manage terrain. Which was 225x225 and then setting that to the materials landscape coordinates mapping scale to 225 did the trick.

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answered Sep 30 '14 at 03:42 AM

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CJ31387
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