World aligned procedural texture
This has been annoying me constantly. I use a lot of procedural materials, and the WorldAlignedTexture node only supports texture objects. Is there an alternative?
asked Sep 30 '14 at 07:56 AM in Rendering
Hey OhiraKyou -
You can always open the material function itself and copy the vector math directly into a material which would allow you to use Texture Sampler nodes as opposed to the called Texture Object nodes.
Texture Objects are required for using Material Functions and calling an inputed Texture Component. You could also create a Material Function in which you already input a texture sampler thus removing it as an input.
answered Sep 30 '14 at 02:24 PM
Lovecraft_K ♦♦ STAFF
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