How do I get the position of animation clip root bone?

I’d like to get access to animation clip root bone position at particular frame but I didn’t find appropriate method or function in BP. Can someone point out where do I search?

Open Persona and go to skeleton. Add a socket to the root mesh. Find the mesh component in your blueprint and use a get socket location node. You need to provide the same socket name for it to work. If you’re using the character blueprint, then you may have to tick “show inherited variables” and select the character tab to find the Mesh component.

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