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[Closed] "Revert" doesn't seem to work properly for blueprint properties

We're using P4 integration with UE4.

When we check out a blueprint, change a property, compile & save the blueprint, and then right-click and Revert that blueprint, UE4 doesn't properly change the property back to its previous value. We have to quit the editor and then relaunch it in order to see the original, reverted version.

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asked Mar 11 '14 at 01:55 AM in Bug Reports

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The question has been closed Oct 03 '14 at 03:52 PM by Jonathan Dorman for the following reason:

Beta question


2 answers: sort voted first

Hello,

This is a question from the beta version of the engine. We are marking this answered for tracking purposes. If you are experiencing an issue similar to this please post a new question.

Thank you.

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answered Oct 03 '14 at 03:52 PM

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Hey,

Thanks for your report. I was able to reproduce your issue in our internal build, and have entered a report. Thanks for pointing it out for us!

Best,

Ben Halliday

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answered Mar 11 '14 at 01:55 AM

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avatar image MSE_Taliesin May 17 '14 at 12:21 AM

Any ETA on a fix? This is still happening in 4.1.1.

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