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Sound only turn on once

Hi When I add ambient sound it only works for one "turn". If I run out of the sound sphere the sound doesn't start again when I go into the sound sphere again. I would like to have an ambient loop for Jungle and Coast. Anyone have som good advice?

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asked Sep 30 '14 at 06:58 PM in Using UE4

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2 answers: sort voted first

It's possible the sound effect just ends after some amount of time. You may need to set it to loop. Edit the Sound Cue and add a "looping" node.

(I know this answer has come 3 years late, but the other one did not address the question)

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answered Mar 01 '17 at 02:58 AM

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Stephen Ellis ♦♦ STAFF
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Hi pkringen,

Use a "Do Once" node in the blueprint calling the sound.

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answered Sep 30 '14 at 08:08 PM

avatar image pkringen Sep 30 '14 at 09:00 PM

Thx Adam I am really a noob here and can't find the Do Once instruction. I tried to right click in the sound cue window and type in Do once in the menu that appeared with no luck. Do you know where I can find the instruction?

avatar image Adam Davis STAFF Sep 30 '14 at 09:05 PM

The Do once you will want to pull into a blueprint. For instance, if you want the sound to only play one time when you enter a trigger volume, you set the event "begin overlap" in the trigger, and immediately after that use "Do Once", then "Play sound at location".

avatar image LoungeKatt Jun 14 '17 at 03:37 PM

I really hope this wasn't downvoted for unfamiliarity with usage. The title of the question was the opposite of the desired result, but this answer fit the title perfectly. Extremely useful since searching does not verify the user properly presented a question.

avatar image thebenjiman Oct 31 '18 at 05:09 PM

This is not what he is looking for. The Do once node will actually worsen the situation; he wants to play the audio on loop. For that he need to open his sound and check the looping option in there.

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