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Custom Turn In Place Node on 4.4.3

God Day Community !

Concerning Rama's Custom AnimNode Tutorial Code:

https://wiki.unrealengine.com/Animation_Node,_Entire_Source_for_a_Turn_In_Place_Node

disclaimer: Im not a Programmer , but, im familiar with C++ and i trying to make this tutorial work on Rocket Version 4.4.3 with out success. Problem: Cant compile Code on Visual Studio 2013 Pro (Bunch of errors).

first error (guess my main error...):

Projects\CodeThirdPersonGame\Source\CodeThirdPersonGame\Public\AnimNode_VictoryTurnInPlace.h(8): error C2504: 'FAnimNode_Base' : base class undefined

This is for me, the main issue, (As a say im not a programmer) at least a crash course needed asap. then more errors caused (my guess) FAnimNode_Base...

Build Code:

 // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
 
 using UnrealBuildTool;
 
 public class CodeThirdPersonGame : ModuleRules
 {
     public CodeThirdPersonGame(TargetInfo Target)
     {
         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
     }
 }
 

Here's a ScreenShoot of my Problem.

alt text


EDIT: Updated with this thread:



https://answers.unrealengine.com/questions/3858/cant-derive-from-uanimgraphnode-base.html

Updated Build and Headers:

now im getting this errors:

 1>------ Build started: Project: CodeThirdPersonGame, Configuration: DebugGame_RocketGame x64 ------
 1>EXEC : error : Exception thrown while processing dependent modules of CodeThirdPersonGame
 1>  Exception thrown while processing dependent modules of AnimGraph
 1>  Exception thrown while processing dependent modules of UnrealEd
 1>  Exception thrown while processing dependent modules of BlueprintGraph
 1>  Exception thrown while processing dependent modules of KismetCompiler
 1>  Exception thrown while processing dependent modules of MovieSceneTools
 1>  Exception thrown while processing dependent modules of AssetTools
 1>  Exception thrown while processing dependent modules of TextureEditor
 1>  Exception thrown while processing dependent modules of MainFrame
 1>  Exception thrown while processing dependent modules of LevelEditor
 1>  Exception thrown while processing dependent modules of WorldBrowser
 1>  Exception thrown while processing dependent modules of MeshUtilities
 1>EXEC : error : Couldn't find module rules file for module 'nvTriStrip'.
 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\Build.bat" CodeThirdPersonGame Win64 DebugGame "C:\Users\BioKinect\Documents\Unreal Projects\CodeThirdPersonGame\CodeThirdPersonGame.uproject" -rocket" exited with code -1.
 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Screens:

alt text alt text alt text alt text

BTW: Great Tutorials = Great Editor = Great Support = Great Community. Apologies for my poor english, is not my birth language.

Saludos !!

Product Version: Not Selected
Tags:
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asked Sep 30 '14 at 07:57 PM in C++ Programming

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huatson
8 5 7

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1 answer: sort voted first

Looking on source code FAnimNode_Base is part of AnimGraph module, so try adding AnimGraph module to build scipt dependency (where you got "Core", "CoreUObject" etc)

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answered Sep 30 '14 at 09:55 PM

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Shadowriver
36.6k 930 169 1111

avatar image huatson Sep 30 '14 at 10:12 PM

already added on my Edit, on build.cs added:

 // Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
 
 using UnrealBuildTool;
 
 public class CodeThirdPersonGame : ModuleRules
 {
     public CodeThirdPersonGame(TargetInfo Target)
     {
         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AnimGraph", "BlueprintGraph" });
     }
 }
 

then i get these errors:

 1>------ Build started: Project: CodeThirdPersonGame, Configuration: DebugGame_RocketGame x64 ------
 1>EXEC : error : Exception thrown while processing dependent modules of CodeThirdPersonGame
 1>  Exception thrown while processing dependent modules of AnimGraph
 1>  Exception thrown while processing dependent modules of UnrealEd
 1>  Exception thrown while processing dependent modules of BlueprintGraph

among others....

Thanks!!1

avatar image huatson Oct 01 '14 at 05:47 PM

Any Ideas ?

avatar image Shadowriver Oct 05 '14 at 01:06 AM

Not sure, do you use source or from-launcher UE4?

avatar image huatson Oct 06 '14 at 06:05 AM

im using Launcher... not downloaded GitHub Source yet... just add code to project (blanks for AnimNode_Base, cause couldnt find this class on Class Viewer)

avatar image Shadowriver Oct 06 '14 at 01:34 PM

maybe try github build

avatar image huatson Oct 07 '14 at 06:29 PM

I´ll try using GitHub Version,

Thankyou Shadow

avatar image huatson Feb 17 '15 at 01:47 AM

Recently could compile Rama's Turn in place node on 4.6.1, the problem now is that there is not blending, or "swaping" to such animation, (BTW: im using the shooter demo ) does any one had the same problem ?

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