Custom Turn In Place Node on 4.4.3

God Day Community !

Concerning 's Custom AnimNode Tutorial Code:

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disclaimer: Im not a Programmer , but, im familiar with C++ and
i trying to make this tutorial work on Rocket Version 4.4.3 with out success.
Problem: Cant compile Code on Visual Studio 2013 Pro (Bunch of errors).

first error (guess my main error…):

Projects\CodeThirdPersonGame\Source\CodeThirdPersonGame\Public\AnimNode_VictoryTurnInPlace.h(8): error C2504: 'FAnimNode_Base’ : base class undefined

This is for me, the main issue, (As a say im not a programmer) at least a crash course needed asap.
then more errors caused (my guess) FAnimNode_Base…

Build Code:

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class CodeThirdPersonGame : ModuleRules
{
	public CodeThirdPersonGame(TargetInfo Target)
	{
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
	}
}

Here’s a ScreenShoot of my Problem.

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EDIT: Updated with this thread:

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Updated Build and Headers:

now im getting this errors:

1>------ Build started: Project: CodeThirdPersonGame, Configuration: DebugGame_RocketGame x64 ------
1>EXEC : error : Exception thrown while processing dependent modules of CodeThirdPersonGame
1>  Exception thrown while processing dependent modules of AnimGraph
1>  Exception thrown while processing dependent modules of UnrealEd
1>  Exception thrown while processing dependent modules of BlueprintGraph
1>  Exception thrown while processing dependent modules of KismetCompiler
1>  Exception thrown while processing dependent modules of MovieSceneTools
1>  Exception thrown while processing dependent modules of AssetTools
1>  Exception thrown while processing dependent modules of TextureEditor
1>  Exception thrown while processing dependent modules of MainFrame
1>  Exception thrown while processing dependent modules of LevelEditor
1>  Exception thrown while processing dependent modules of WorldBrowser
1>  Exception thrown while processing dependent modules of MeshUtilities
1>EXEC : error : Couldn't find module rules file for module 'nvTriStrip'.
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\Build.bat" CodeThirdPersonGame Win64 DebugGame "C:\Users\BioKinect\Documents\Unreal Projects\CodeThirdPersonGame\CodeThirdPersonGame.uproject" -rocket" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Screens:

BTW: Great Tutorials = Great Editor = Great Support = Great Community. Apologies for my poor english, is not my birth language.

Saludos !!

Looking on source code FAnimNode_Base is part of AnimGraph module, so try adding AnimGraph module to build scipt dependency (where you got “Core”, “CoreUObject” etc)

already added on my Edit, on build.cs added:

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class CodeThirdPersonGame : ModuleRules
{
	public CodeThirdPersonGame(TargetInfo Target)
	{
        PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AnimGraph", "BlueprintGraph" });
	}
}

then i get these errors:

1>------ Build started: Project: CodeThirdPersonGame, Configuration: DebugGame_RocketGame x64 ------
1>EXEC : error : Exception thrown while processing dependent modules of CodeThirdPersonGame
1>  Exception thrown while processing dependent modules of AnimGraph
1>  Exception thrown while processing dependent modules of UnrealEd
1>  Exception thrown while processing dependent modules of BlueprintGraph

among others…

Thanks!!1

Any Ideas ?

Not sure, do you use source or from-launcher UE4?

im using Launcher… not downloaded GitHub Source yet… just add code to project (blanks for AnimNode_Base, cause couldnt find this class on Class Viewer)

maybe try github build

I´ll try using GitHub Version,

Thankyou Shadow

Recently could compile 's Turn in place node on 4.6.1, the problem now is that there is not blending, or “swaping” to such animation, (BTW: im using the shooter demo ) does any one had the same problem ?