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Flipbooks do not play when the Blueprint is set "tickable when paused "

Hello everyone,

I have set up a blueprint that includes both a paperFlipbook and a paperSprite. When i pause my game and use the set "tickable when paused" command to this blueprint i can do all the stuff i could do when the game was not paused like set "visible or invisible" my paperSprite, but unfortunately the flipbook does not animate.

Thank you

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asked Sep 30 '14 at 08:21 PM in Bug Reports

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Hey Roccinio,

Currently it is not possible to continue Flipbook animations during pause, because the Set Tickable When Paused only accepts Actors, and does not accept components. I have entered a request to expose this to components in Blueprints (TTP# 348386). Thanks for the feedback!

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answered Oct 01 '14 at 10:17 PM

avatar image Roccinio Nov 22 '14 at 09:29 PM

Is there a possibility to see this fixed in 4.6 or 4.7 ? It would help us paper2d guys immensely since we could play any animation on screen when paused without the use Umg.

avatar image Ben Halliday STAFF Nov 24 '14 at 07:00 PM

Hey Roccinio,

I checked in with the developers on this, and they're going to try to get it into 4.7. Once I see it implemented, I'll test it out to make sure it covers what you need in this situation, and I'll let you know!

avatar image Roccinio Dec 02 '14 at 04:14 PM

Hey Ben, I saw today that Michael has uploaded something in the Master branch that has to do with the above problem.I just finished downloading and compiling the latest build that includes the above fix but i still do not see my flipbooks animate while my game is paused.Should i do something special to activate them or it's still not fixed?

avatar image Ben Halliday STAFF Dec 02 '14 at 06:37 PM

Yep! Michael created a new node to expose this functionality. With your flipbook component selected, search for Set Tickable when Paused. The only difference is that this new node can be applied to Components where the other one only accepts Actors., including flipbooks, so you can keep a flipbook animated during pause if you have this set. I would probably just do this on your Sprite on Begin Play.

This should appear in the 4.7 binary release in the future, or the Master branch now.

Hope that helps!

avatar image Roccinio Dec 02 '14 at 06:57 PM


The only i was able to do this was if i created a tickable when paused and then i dragged a pin from target and searched for the flipbook.Not the other way around.But unfortunately it is still not animating.What am i doing wrong? alt text

avatar image Ben Halliday STAFF Dec 02 '14 at 07:16 PM

That node takes the Actor as input. What you're doing is getting the Owner of that component, then putting that into Set Tickable when Paused for that Actor. Instead, select the Pause_Screen_PaperFlipbook component in the My Blueprint tab on the left. Then right-click in the graph and search for Set Tickable when Paused. It should give you an option for Set Tickable when Paused (Pause_Screen_PaperFlipbook).

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