Flipbooks do not play when the Blueprint is set "tickable when paused "
I have set up a blueprint that includes both a paperFlipbook and a paperSprite. When i pause my game and use the set "tickable when paused" command to this blueprint i can do all the stuff i could do when the game was not paused like set "visible or invisible" my paperSprite, but unfortunately the flipbook does not animate.
Currently it is not possible to continue Flipbook animations during pause, because the Set Tickable When Paused only accepts Actors, and does not accept components. I have entered a request to expose this to components in Blueprints (TTP# 348386). Thanks for the feedback!
answered Oct 01 '14 at 10:17 PM
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