Flipbooks do not play when Blueprint is set "tickable when paused "

Hello everyone,

I have set up a blueprint that includes both a paperFlipbook and a paperSprite.
When i pause my game and use set “tickable when paused” command to this blueprint i can do all stuff i could do when game was not paused like set “visible or invisible” my paperSprite, but unfortunately flipbook does not animate.

Thank you

Hey ,

Currently it is not possible to continue Flipbook animations during pause, because Set Tickable When Paused only accepts Actors, and does not accept components. I have entered a request to expose this to components in Blueprints (TTP# 348386). Thanks for feedback!

Is there a possibility to see this fixed in 4.6 or 4.7 ? It would help us paper2d guys immensely since we could play any animation on screen when paused without use Umg.

Hey ,

I checked in with developers on this, and they’re going to try to get it into 4.7. Once I see it implemented, I’ll test it out to make sure it covers what you need in this situation, and I’ll let you know!

Hey ,
I saw today that has uploaded something in Master branch that has to do with above problem.I just finished downloading and compiling latest build that includes above fix but i still do not see my flipbooks animate while my game is paused.Should i do something special to activate them or it’s still not fixed?

Yep! created a new node to expose this functionality. With your flipbook component selected, search for Set Tickable when Paused. only difference is that this new node can be applied to Components where other one only accepts Actors., including flipbooks, so you can keep a flipbook animated during pause if you have this set. I would probably just do this on your Sprite on Begin Play.

This should appear in 4.7 binary release in future, or Master branch now.

Hope that helps!

Thanks!

only i was able to do this was if i created a tickable when paused and then i dragged a pin from target and searched for flipbook.Not other way around.But unfortunately it is still not animating.What am i doing wrong?

That node takes Actor as input. What you’re doing is getting Owner of that component, then putting that into Set Tickable when Paused for that Actor. Instead, select Pause_Screen_PaperFlipbook component in My Blueprint tab on left. Then right-click in graph and search for Set Tickable when Paused. It should give you an option for Set Tickable when Paused (Pause_Screen_PaperFlipbook).