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How to move entire levels between maps?

Hello everyone!

The design pipeline my team uses has each designer work on a chunk of a level in an individual .umap scene, with the goal of connecting these disparate chunks together by turning them into Unity-like prefabs so we can move them across scenes. We tried turning them into blueprints by grouping everything in the individual scenes, and most of the interactive objects in the level broke and weren't included. Is there a more efficient way of moving these prefabricated chunks around?


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asked Sep 30 '14 at 09:31 PM in Using UE4

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avatar image Jacky Sep 30 '14 at 09:43 PM

You could try bringing those levels into the main project as sub-levels, and then move them to the persistent level.

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Hi thatkevinwong,

You might try looking into using World Composition. From your description, it sounds like that may be the best option for you.

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answered Sep 30 '14 at 09:50 PM

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