Will UE4 get integrated DX11 Compute Shaders like in Unity?

Hi there,

I’ve been using Unity for a few months and I am now willing to do the switch to UE4 for various personal reasons…

However, Unity has a very nice feature which is Compute Shaders, via the use of internal classes it is super simple to develop compute shaders. It integrates nicely with the framework and also get to be compiled automatically like any other shader.

I know that it is possible to use my own GPGPU layer via C++, however I would prefer it to be part of the framework because I am a lazy ■■■ coder.

Is there any plans in adding this feature in a near future, Epic ?

Regards,
.

This already exists. Have a look at my fluid surface plugin here: https://github.com/Ehamloptiran/UnrealEngine/releases I have integrated a compute shader in there. The class u will be looking for is FFluidSurfaceCS which extends from FGlobalShader.

There is a 404 on this page… Is there any where I could still find this information?

where you ever able to figure this out? I’ve been bashing my head into the wall for a few days trying to get it set up, but can’t figure it out at all…