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Default pawn class resetting after quitting...

for some reason when i set my default pawn class it works when i play in editor but when i exit ue4 and get back into the editor it goes back to default pawn...not sure what happen but just started doing this..also when i package the game it also goes to default pawn when i make a new blueprint pawn it works just fine but not the bp i have now i may need to change something but what may that be?

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asked Oct 01 '14 at 12:41 PM in Blueprint Scripting

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avatar image skeeta92 Oct 06 '14 at 02:35 AM

I'm using the third person bp template which works fine but for some strange reason my Default pawn class keep changing..either when i restart the editor or when i package a standalone. I want my default pawn class to be blueprint for example BP_player but it defaults to defaultpawn every time...any ideas ? when i play in editor it works fine but thats the only time it works...

avatar image Adam Davis STAFF Oct 06 '14 at 06:11 PM

Hi skeeta92,

Does this occur on a blank project with no additional content? What version of the editor are you currently using?

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2 answers: sort voted first

Hi skeeta92,

We have not heard from you in quite some time. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information. Thank you!

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answered Oct 14 '14 at 05:14 PM

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I found that our underlying C++ class for the pawn was causing the problem. Something about it overriding the default pawn value.

I made a new GameMode blueprint not based on a custom C++ class and now it works fine.

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answered Jul 15 '15 at 05:53 PM

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SND R Keene
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