Default pawn class resetting after quitting...
for some reason when i set my default pawn class it works when i play in editor but when i exit ue4 and get back into the editor it goes back to default pawn...not sure what happen but just started doing this..also when i package the game it also goes to default pawn when i make a new blueprint pawn it works just fine but not the bp i have now i may need to change something but what may that be?
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answered Oct 14 '14 at 05:14 PM
I found that our underlying C++ class for the pawn was causing the problem. Something about it overriding the default pawn value.
I made a new GameMode blueprint not based on a custom C++ class and now it works fine.
answered Jul 15 '15 at 05:53 PM
SND R Keene
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