Smoothing groups not working on mac
I am using 4.4.3 on a Mac and I'm just trying to import a .FBX from 3dsMax. Everything goes well except the smoothing groups. They don't show up. I tested this on a windows too, and on windows the smoothing groups work ok.
Is there an additional step for the mac version of the editor in order to import the smoothing groups ? How do I get this to work on a mac?
asked Oct 01 '14 at 12:48 PM in Rendering
I'm the guy working with Unreal Engine and my colleague is the one working with 3dsmax. He works on a windows, I work on a mac. I asked him what he did different, why did it not work the first time. He said that the first time, the .fbx contained 5 separate meshes (the car body and 4 wheels) and they all had smoothing groups but the 5 meshes were not grouped. The second time he gave me the .fbx, he placed the 5 meshes in the same group, and that fixed it.
answered Oct 02 '14 at 07:01 AM
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