UE4.5 iOS Landscape issue
It's about UE4.5 (29.09.2014), iOS packaged games using landscape deployed on device will exit immediately after level loading.
LogPlayLevel:Display: env: 2014-10-01 16:04:21.986 BusPro[1499:232952] [2014.10.01-13.04.21:985][ 0]LogAIModule: Creating AISystem for world UEDPCTerrainTest LogPlayLevel:Display: env: 2014-10-01 16:04:22.045 BusPro[1499:232952] [2014.10.01-13.04.22:045][ 0]LogWorld: Bringing World /Temp/Autosaves/Game/Maps/UEDPCTerrainTest.UEDPCTerrainTest up for play (max tick rate 0) at 2014.10.01-16.04.22 LogPlayLevel:Display: env: LogPlayLevel:Display: env: Testing failed: LogPlayLevel:Display: env: Test target UE4CmdLineRun encountered an error (Test session exited(-1) without checking in. If you believe this error represents a bug, please attach the log file at /var/folders/zk/9qd4zgqj1l13ls43_c2g9vn40000gn/T/com.apple.dt.XCTest-status/Session-2014-10-01_16:03:54-SpTQZW.log) LogPlayLevel:Display: env: TEST FAILED
Ignore if already fixed :) Thanks!
asked Oct 01 '14 at 01:18 PM in Bug Reports
I have reached out to a developer and I have been informed that a landscape crash has been fixed since the 2.10.2014 build. I would recommend that you update your Github version of the 4.5 preview and see if that helps out with the issue.
Be sure to let me know whether it does or does not.
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