UE4.5 iOS Landscape issue

It’s about UE4.5 (29.09.2014), iOS packaged games using landscape deployed on device will exit immediately after level loading.

LogPlayLevel:Display: env: 2014-10-01 16:04:21.986 BusPro[1499:232952] [2014.10.01-13.04.21:985][ 0]LogAIModule: Creating AISystem for world UEDPCTerrainTest
LogPlayLevel:Display: env: 2014-10-01 16:04:22.045 BusPro[1499:232952] [2014.10.01-13.04.22:045][ 0]LogWorld: Bringing World /Temp/Autosaves/Game/Maps/UEDPCTerrainTest.UEDPCTerrainTest up for play (max tick rate 0) at 2014.10.01-16.04.22
LogPlayLevel:Display: env:
LogPlayLevel:Display: env: Testing failed:
LogPlayLevel:Display: env: Test target UE4CmdLineRun encountered an error (Test session exited(-1) without checking in. If you believe this error represents a bug, please attach the log file at /var/folders/zk/9qd4zgqj1l13ls43_c2g9vn40000gn/T/com.apple.dt.XCTest-status/Session-2014-10-01_16:03:54-SpTQZW.log)
LogPlayLevel:Display: env: ** TEST FAILED **

Ignore if already fixed :slight_smile:
Thanks!

Howdy impc,

Thank you for reporting this issue. Just need a bit more information before I begin digging into this. Would you be able to attach your project log files and your DXdiag to this post? Are you running the 4.5 Preview from Github? Also, what device are you deploying to and what OS is that device on? Any additional information would be greatly appreciated.

Thanks and have a great day!

Hi,
4.5 was compiled from github snapshot 29.09.2014, to reproduce i created default map, added landscape (default settings), chose launch on my iPad (iPad mini retina, iOS 8.02). Checked both OGLS and metal builds both had same issue. It’s running fine in editor mobile preview. I’m using iMac13,2 with i5 and nVidia GTX 675m, osx 10.9.4
link text

The 4.5 Preview build from GitHub is not 100% stable at the current time because of it being a preview build. Have you been able to package and deploy this project in a previous version of the Engine?

Yes, i know it’s unstable preview version, but if i remember correctly it worked fine when i was first testing out metal support from master branch around 5th september.

Are you packaging and then deploying to that device or just using the launch feature?

just launching

I looked into a couple other posts and found out the latest github build is having issues when trying to launch a project using the one click deploy. I used this post as reference: https://answers.unrealengine.com/questions/102748/how-to-use-metal-iso.html

Let me know if this is similar to the issue that you have been having.

it’s more likely related to this UE4.5 + iOS8 Landscape(terrains) Crash to Springboard - World Creation - Unreal Engine Forums

Do you have level streaming in the project that you are launching?

no streaming.

Sorry, i don’t have it as i updated to latest version, but it was 29.09.2014 evening snapshot.

Would you by chance know what changelist you are running off of on the GitHub Build?

I have reached out to a developer and I have been informed that a landscape crash has been fixed since the 2.10.2014 build. I would recommend that you update your Github version of the 4.5 preview and see if that helps out with the issue.

Be sure to let me know whether it does or does not.

Thanks!

Thanks, it’s fixed now.