Static mesh+lod import bug?
I have currently a little bug with my static mesh I created in 3ds max. I gave the fbx file a Level of Detail modifier and grouped my two objects(high poly one and low poly). When I finally import the .fbx file into UE4 (I selected import mesh lod's) there is still only one LoD in the list. I don't know what it is, in the past it worked on my other models great.
Screenshots of the workflow:
I hope anyone know what the problem is, or if it is a bug?
I've just tested this with 3Ds Max 2013 and everything is working as intended.
I setup my mesh LOD using the Level of Detail utility in Max. When I exported I used the same settings as you, The one exception you may not have enabled is to make sure that Animation is checked for export with your FBX. If not this will not export the LOD correctly.
I used the same import settings as well.
Double check that you have Animation checked when exporting.
An alternative way to import LODs is to import your base FBX then open in your mesh viewer. In the details panel to the right import the next level LODs FBX.
Let me know if this helps! :)
answered Oct 01 '14 at 02:21 PM
Tim Hobson ♦♦ STAFF
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