ETA on terrain fixes

Hi is there an ETA on the following issues?

Unfortunately, we do not have a current timeframe on these that I am aware of. The initial paint being black is based on how the material is set up by the user. Please keep a look out for future update notes.

Hi ,

I understand why the material does it, in the landscape blend node you should have an option to automatically assign a base layer as opposed to the default showing as black. (Yes I do use preview weights and my material is an expansion of the official documentation), also to note all is well when you paint over the black mat. Just by default you should be able to assign a layer…

As for the world composition seams, I reported it 4 months ago and engineer replied to me saying they are working on it. You can’t release games with basic issues like that, so hoping the next revision might fix the issue isn’t ideal or a good way to work. Of course I can assign an engineer to resolve this issue, but this is not possible for everyone and as soon as an update comes out which they frequently do we need to make sure our fixes work properly again.

I have some more to add:

Deleting trees still can crash the editor, although thanks to Epic for improving on this. I’ll keep adding as I find others…

Hi,
“World composition seams” - initially I understood this as a seams between level tiles in 2D minimap. Do you see seams between actual landscape tiles in game? Could you attach a screenshot?

Sure thing, please see attached and thanks for your assistance.

Could you share your raw heightmap files, so I can import them locally and examine what cause these seams?