Rebuild Landscape Collision?
I'm working on a map with a landscape in it. There are high cliffs on the sides of the map (the map is sort of a valley). I needed to add a path so I flattened part of one of the cliffs.
The problem is that while the terrain looks like it's been flattened, the collision behaves as if the cliff is still there. is there away to rebuild the collision? I've exported the heightmap to a file and it looks as if the area is flattened. It's definitely the Landscape because if I disable the collision, I can fly through the opening (our game doesn't have gravity).
Any idea how I can fix this?
Thanks in advance.
asked Oct 01 '14 at 05:37 PM in Using UE4
I am happy to hear that you have found workarounds for your error. I will mark this as answered for now for tracking purposes. If this problem persists, please comment back with reproduction steps so I can attempt to recreate this on my end. Thank you!
answered Oct 06 '14 at 09:13 PM
I have had same issue and we alter the terrain quite a lot.
I have been able to fix it up till now but hte most recent case I am not able to fix it.
answered Oct 06 '14 at 01:18 AM
Duplicate the landscape and delete the old one. And if you can't delete it:
Initially I was not able to delete the landscape (situation explained below). The workaround for this was to select the bad landscape and change a few of its properties. I tried quite a few of them, but I suspect that the important one is among these:
If these tree don't do the trick, try more of the settings. After changing the correct thing I was able to delete the landscape actor, and use the duplicated one from then on. (By the way, I noticed that the duplicate had miniature differences with the original, some tiny parts of the ground were shifted vertically or horizontally)
My situation: At some point I was not able to edit my landscape anymore (smooth, sculpt, move the actor, delete the actor). I was able to edit certain parts of the landscape that were far away from the area I was generally working on. The crash log mentioned something about "instanced foliage". I suspect this may have to do with the fact that I edited the collision shapes of one of the trees, minutes before having the crashing landscape problem. (not sure) So in effect every time I tried to edit my landscape, the whole UE4 editor crashed.
answered Jun 05 '15 at 09:00 PM
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