i was attempting to get the AIController from a pawn that I found through a hit check - So the correct way of doing this is to cast from the Hit Actor output to Pawn, then Get Controller on the pawn and cast that to an AIController.
I have noticed though that this WILL work when my characters are created with the SpawnAIFromClass node but NOT the SpawnActorFromClass node.
Why is this? shouldn’t both work with a few extra casts?