Import FBX chunks material instances
Hi, When I use fracture mesh in the destruction editor, and add 2elements/materials under the skeletal mesh component all works as expected. Depth 1 shows outer material and inner material with two elements/materials. When importing FBX chunks however with outer and Inner ID's proper assigned in 3dmax. It generates different materials for each chunk? Which is renders it hard to use (if not unusable) as you need to assign materials for each chunk. Seems a bit messy. Maybe I'm missing something or doing something wrong at export?
I've tried searching for it but documentation about the Import FBX chunks is limited.
This also goes for setting the chunk params: Support chunk, Do Not Fracture, Do not damage,... how can we batch/mass select our chunks to assign these properties?
Thanks in advance, and Kind Regards,
asked Oct 01 '14 at 08:33 PM in Using UE4
Hi MFatal and Pierdek,
I've submitted the request to have this considered by the engineers for a future release. The reference for this ticket is UE-8566.
answered Jan 28 '15 at 09:56 PM
Tim Hobson ♦♦ STAFF
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