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Tick Event prevents Click Event

I'm having a problem where using a Tick event stops my mouse click event from firing.

The blueprint I'm using is attached. It's meant to keep a simple quad right in front of the camera regardless of rotation, sort of a UI type thing but in 3d space. If I detach that Tick event at the top so that it doesn't connect to anything, the SetTextureParameterValue at the bottom works fine when I click the Actor. When I hook up the Tick, it never fires.

The Actor it is a part of is a custom class derived from AActor, so maybe I need to set some flag to get it to receive input and ticks both?

My problem looks similar to this, but I'm not sure since I'm still really new to this.

Any ideas?

alt text

[2]: https://answers.unrealengine.com/questions/55956/add-input-on-tick-not-working-why.html

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asked Oct 01 '14 at 08:53 PM in Blueprint Scripting

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HypotheticalEric
35 7 9 15

avatar image Jacky Oct 01 '14 at 11:33 PM

Plug a Print String after event clicked and see if that string appears on the screen or not when you click, just to make sure it is tick event related or not.

avatar image HypotheticalEric Oct 02 '14 at 01:27 AM

Very strange - I just tested it again and it's working fine. This time on a Mac though. I will give it a try again tomorrow when I'm at the office on my Windows machine and see if it's unique to Windows or if I somehow solved it on my own.

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Ok, my mistake I guess. Unfortunately I don't know what I did to fix it, but it's working on both Windows and Mac now. Maybe it was just closing and reopening the editor?

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answered Oct 02 '14 at 04:05 PM

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HypotheticalEric
35 7 9 15

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