Tick Event prevents Click Event
I'm having a problem where using a Tick event stops my mouse click event from firing.
The blueprint I'm using is attached. It's meant to keep a simple quad right in front of the camera regardless of rotation, sort of a UI type thing but in 3d space. If I detach that Tick event at the top so that it doesn't connect to anything, the SetTextureParameterValue at the bottom works fine when I click the Actor. When I hook up the Tick, it never fires.
The Actor it is a part of is a custom class derived from AActor, so maybe I need to set some flag to get it to receive input and ticks both?
My problem looks similar to this, but I'm not sure since I'm still really new to this.
asked Oct 01 '14 at 08:53 PM in Blueprint Scripting
Ok, my mistake I guess. Unfortunately I don't know what I did to fix it, but it's working on both Windows and Mac now. Maybe it was just closing and reopening the editor?
answered Oct 02 '14 at 04:05 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here