Some ini settings are not taken into account

Hello,

I have switched today my 4.4.1 project to the UE4 GitHub 4.5.0 version. I noticed some change regarding some ini settings.


The following setting is properly wrote in the DefaultEngine.ini file of my project, however the editor ignore its value at launch. This means that if I go to Project Settings > Engine > Rendering > Editor section the setting “Editor primitive MSAA” is always set to 4x MSAA. Even if I switch it to No MSAA, if I close and restart the editor it will be back to 4x.

[/Script/Engine.RendererSettings]
r.MSAA.CompositingSampleCount=1

The setting “Real-time Thumbnails” of the content browser is also not preserved. If I disable it and restart the editor, it will be enabled again. I tried to erase all my config file from my saved folder, but it had no effect. Each time I restart I have to disable it.

Hey ,

The 4.5 build you found this issue on was a mostly-untested version of 4.5. Can you try it in the 4.5 preview released in the launcher today?

Indeed, the 4.5.0 preview fixed the problem. 'Looks like the previous version was quite buggy. :slight_smile: