Make a "remote controlled" car and separete the input

Are you trying to achieve something like this? Challenger - Radio KOW - YouTube

Ah, i see. Then all you need to do is to possess the car without unpossessing or setting the new view target. When you want to switch back to your humanoid, possess that character and thats it.

I’ve built this from the vehicle template and my attempt to have a separate character with head movement and then control the car (which is spawned from the character) at the same time was successful. My problem is that I would like to separate my input logic between my spawned pawn and the character blueprint.

From the start the inputs where handled inside the sedan blueprint but it would not register my keyboard inputs after it was spawned. Then I moved the input logic to my character and now everything works as expected.

The problem is that I want to move the input logic back into the sedan blueprint. How can I do this?

I can’t possess the car because then i loose the camera control of the character.

The end result should look like you are a person driving a remote controlled car.

No, I would like to have the car as a remote controlled car. You stand by the side and drive it around you for example.

But I want to control the camera of the character and the movement of the car at the same time. If I possess the car the camera of the car is set as my camera.

Hmm, you are right. I once did it the way i described but i dont recall how i had done it. I’ll give it a try and let you know if i can find a way.

I accomplished this for a multiplayer sample game I created and released on my github - check it out - GitHub - bitporters/RC_TRAINER: Unreal Sample Mashup with C++ Layer Multiplayer Elements (chat & game browser using external web app)

check out this vid - FREE MULTIPLAYER RC TRAINER - Unreal Engine - YouTube - i used all the sample vehicles in the samples