Characters can't break destruct
If we create a destructible mesh, set the damage tolerance very low and run the character into it. The mesh will be pushed but will never break until it makes impact with the ground or another rigid body.
This seems like it might be related to
asked Oct 01 '14 at 09:47 PM in Bug Reports
You are correct, this is directly correlated to the impulse normal bug reported on that other thread.
answered Oct 03 '14 at 06:35 PM
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