Camera Jitter On Collision

The camera attached to a springarm on my sidescroller character reacts funny when (I’m guessing) a physics object passes in front of my character on the foreground. It tends to zoom in, as if the mesh that I’m guessing passes through the springarm is triggering the camera to zoom in for a split second, then re-adjusting itself back to normal when the mesh passes by. Is there a workaround for this?

You can change the collision properties of the camera from spring arm’s Camera Collision section.

Hi, just wanted to add that I changed the floor of my level to a BSP, and i had a camera fluctuation that was resolved through lowering the probe size in the camera collision section as mentioned above.