Kinematic Collision on Stopped Pawn

Hello everyone,

I’m developing a space shooter game as a project to learn about unreal engine 4. At the moment, i’ve got a problem where my Pawn (ship) is setted to kinematic. When i’m applying movement to the ship the hit event happens, but if i keep my ship stopped and an asteroid hits my ship, the hit event doesn’t happen.

I’m trying several configurations but until now i couldn’t solve this question.

Sorry if my english isn’t perfect… :slight_smile:

I just discovered the solution with the post

Thanks everyone