Hi guys,
Seems that it’s not possible to make a map switch using the “servertravel” command when in the level there is a physics vehicle.
This is the assert that is triggered if you run the command:
Assertion failed: Vehicle != NULL
[File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.2\Engine\Source\Runtime\Engine\Private\Vehicles\PhysXVehicleManager.cpp]
[Line: 218]
How to reproduce:
- open the VEHICLE GAME
- Create an empty map and save it as empty.umap in the Maps folder
- Open AVehicleGameMode.cpp and in the constructor put “bUseSeamlessTravel = true;”
- Compile
- Play the game with 2 clients
- Type in the console “servertravel empty”
thanks in advance,
Martino